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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      XR for XR – Context Craft: An extended reality platform that transforms local environments through play

      Published
      proceedings-article
      ,
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Extended reality (XR), Cross reality, Extinction Rebellion, Upcycling, Environment, Context, Ecosystem, Social ecology
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            Abstract

            The aim of Context Craft is to develop a platform that shrinks the gap between imagination and reality. Players become crafters of their own context – hacking their reality for the benefit of themselves and their communities. Imagine if you could take what you made in Lego or Minecraft and make it in reality with household tools and some globally accessible waste (such as soda bottles, water bottles, sticks for core framework, plastic bags, fabric, cans etc.) and “mine” reality in order to transform it via polygon structures that can be used to make anything from furniture, to bike trailers to shelters and community buildings. XR (Cross or Extended Reality) is a recent, controversial, umbrella term that attempts to simplify the understanding and adoption of the full range of immersive technologies that generate new forms of reality, recognising that in the future we will see people interacting with the virtual world and real world in seamless and continuous ways, not bound by delineations of experience between VR, AR, and MR. Recently, another organisation Extinction Rebellion also adopted the acronym XR. This serendipity led to the questioning how can these XR technologies relate to our Extinction Rebellion (XR)?

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 218-225
            Affiliations
            [0001]Learning Technology Research Centre

            Ravensbourne University London

            6 Penrose Way, Greenwich Peninsula,

            London, UK
            [0002]Circus of Seeds

            Corner house, North End Road, Abu

            Mina Street

            Dahab, Egypt
            Article
            10.14236/ewic/EVA2019.41
            e743f5f7-f8fe-4292-ba2d-dac49bb8e44d
            © Smith et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.41
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Context,Social ecology,Ecosystem,Extended reality (XR),Upcycling,Extinction Rebellion,Cross reality,Environment

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            12. 2017 Behave: The Biology of Humans at Our Best and Worst Penguin Press

            13. 2014 Context Engineering Hybrid Spaces for Perceptual Augmentation Electronic Visualisation and the Arts (EVA 2014) British Computer Society London

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