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      COMPUTER USERS AS MEDIA AUDIENCES

      Published
      research-article
      ,
      Prometheus
      Pluto Journals
      computers, media audiences, communication, mediating technologies
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            Abstract

            This paper draws attention to the changing nature of the range of experiences people currently engage in as computer users. It is argued that computer-based technology is a medium of communication, following similar patterns of development to other media, and employing specific codes of representation and presentation to construct images of the world. It is suggested that the development of increasingly user-friendly programs simultaneously increases access to the medium while distancing users from control of the means to program images. The term computer is used to mean computer-based technology, and the term computer program for the delivered experience of the hardware and software.

            Content

            Author and article information

            Journal
            cpro20
            CPRO
            Prometheus
            Critical Studies in Innovation
            Pluto Journals
            0810-9028
            1470-1030
            June 1986
            : 4
            : 1
            : 128-140
            Affiliations
            Article
            8629590 Prometheus, Vol. 4, No. 1, 1986: pp. 128–140
            10.1080/08109028608629590
            5190150b-f9b6-471b-b51e-682e1cea3922
            Copyright Taylor & Francis Group, LLC

            All content is freely available without charge to users or their institutions. Users are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles in this journal without asking prior permission of the publisher or the author. Articles published in the journal are distributed under a http://creativecommons.org/licenses/by/4.0/.

            History
            Page count
            Figures: 0, Tables: 0, References: 16, Pages: 13
            Categories
            Original Articles

            Computer science,Arts,Social & Behavioral Sciences,Law,History,Economics
            computers,media audiences,communication,mediating technologies

            NOTES AND REFERENCES

            1. Figures quoted are from International Data Corporation's 1985 Industry Briefing Session, page L-19.

            2. Lesley Johnson, ‘Radio and everyday life. The early years of broadcasting in Australia, 1922—1945’, Media, Culture and Society, 3, 1981, pp, 167—78.

            3. John Berger, Ways'of Seeing, British Broadcasting Corporation and Penguin Books, London, 1972.

            4. Jean Baudrillard, ‘The ecstacy of communication’ in H. Foster (ed.), The Anti-Aesthetic, Bay Press, Port Townsend, Washington, 1983, pp. 126—34.

            5. Paul Heckel, The Elements of Friendly Software Design, Warner Books Inc., New York, 1984.

            6. David Sudnow, Pilgrim in the Microworld, William Heinemann Ltd., London, 1983.

            7. C. Brod, Technostress: the Human Cost of the Computer Revolution. Addison-Wesley Publishing Co., USA, 1984.

            8. Sherry Turkle, The Second Self: Computers and the Human Spirit, Granada Publishing Ltd., London, 1984.

            9. Sudnow, op, cit.

            10. Turkle, op. cit., p, 103.

            11. Heckel, op. cit., especially chapters 1—3.

            12. Thomas Elsaesser, ‘Narrative cinema and audience-oriented aesthetics’ in Tony Bennett et al., Popular Television and Film, British Film Institute and The Open University Press, London, 1981, p. 271.

            13. Heckel, op. cit.

            14. ibid., p. 68.

            15. Victor Turner, ‘Frame, flow and reflection: ritual and drama as public liminality’ in M. Benamou and C. Caramello (eds), Performance in Postmodern Culture, Coda Press Inc., Madison, Wisconsin, 1977.

            16. Brian Winston, ‘Rethinking the history of TV: what took so long?', Inter Media, 12, 4/5, 1984, p. 16.

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